Added to the Museum of Data by Shanya Ah-ton on Monday, April 19, 2021. Museum of Data Collection ID: 793.
Public description: Game developers often rely on game engines that come equipped with different features and tools to help facilitate development. One such feature in a popular game enging, the Unity Game Engine, is a box—is a rectangular element with vertices that can be dragged to resize it. How it acts upon other elements in the Unity Game Engine depends on what “Physics Material” is assigned to it. A Physics Material is configured by its own set of variables: dynamic friction, static friction, bounciness, friction combine, and bounce combine. The friction model used comes from the Nvidia PhysX engine and does not necessarily present a close approximation of real-world physics. Thus, object interactions will not necessarily match real world dynamics. Since the Unity Game Engine is a popular game-making engine, the box collider feature has been employed to “materialize” well-known game objects. Crates in Assassin’s Creed and platforms in Hollow Knight are likely made tangible using box colliders, for example. Even entire guns and other complex, in-game objects can be pieced together by combining multiple box colliders.
Materials used: Materially, the box is made of code and pixels on a screen (LCD, glass, plastic, minerals). And on a virtual level, the boxes are made up of physics materials which vary based on user choice.
Credit: Unity engineers created the Unity Game Engine, including all of its colliders, on behalf of Unity Studios.
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Language: The customization bar for the box collider is available by default in English, but can be localized into alternative languages. Unity also uses C# by default, with options to add additional programming languages through plugins.
Size: Size is determined by X, Y, Z values. A box collider can occupy a large amount of space within a virtual game world but, materially, cannot escape the bounds of a computer screen.
Creation date: 2005/06/06 00:00:00
Other date: 2005/06/06 00:00:00
Alternate titles: There are none
Alternate identifiers: There are none
External link: https://docs.unity3d.com/Manual/class-BoxCollider.html